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#include "global.h" ; U3 b4 H9 _2 l/ a( H) C- J3 ^
#include "md5.h"
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& E W1 ~! ~$ k, J/* Constants for MD5Transform routine. */
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+ |; l! m, x9 E#define S11 7
( O* l% B( `+ K0 K/ ]- ^4 t5 ]#define S12 12 - I7 \3 s( [0 z
#define S13 17
' y6 ?" P/ P, `#define S14 22
9 q9 N1 I1 F2 m- }0 d: {) W7 i#define S21 5
- Q" a. d" q$ q* G: ]- {9 y#define S22 9 2 o9 |2 E# U5 q# d
#define S23 14
7 ]4 D/ J. s# F4 G$ T: w#define S24 20 . U8 ` X, y3 M/ Q# I- }7 z
#define S31 4
5 ~1 r* z+ \. H/ o9 @1 j#define S32 11 $ L: w" b [% s- X1 i! t
#define S33 16 ( X! e" [; N9 n; f2 x6 G
#define S34 23 7 n' g5 c8 B, q$ e* R2 O4 r$ b: L
#define S41 6
: p0 N1 _& v, E1 \( g( Z/ i#define S42 10
8 f9 U1 c4 e# ]+ `9 A, g#define S43 15
( Q0 F8 q' A6 T. i4 Q4 x8 l0 z2 D( [#define S44 21 3 a0 V7 e; ^, n" q
0 f! N0 I/ M& q9 ]# Qstatic void MD5Transform PROTO_LIST ((UINT4 [4], unsigned char [64]));
$ U2 J f0 ~5 a0 M0 L1 ustatic void Encode PROTO_LIST ((unsigned char *, UINT4 *, unsigned int)); 2 i: h9 D' V" ^3 j% h: G
static void Decode PROTO_LIST ((UINT4 *, unsigned char *, unsigned int));
5 {1 Q1 a* P/ P4 H$ lstatic void MD5_memcpy PROTO_LIST ((POINTER, POINTER, unsigned int));
5 \! m% U+ g$ t# U+ J$ F0 Tstatic void MD5_memset PROTO_LIST ((POINTER, int, unsigned int)); - h* E* P9 u2 J5 B' `" ~( f
5 B, `2 u" P, ~: h/ qstatic unsigned char PADDING[64] = { 0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ' d; d$ o- V, @
}; 7 C, W, f9 S) s! S
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/* F, G, H and I are basic MD5 functions. */ ) }" }+ N. D; L; c! }8 B% G3 f8 N- W, }
#define F(x, y, z) (((x) & (y)) | ((~x) & (z)))
) B$ ]/ [# E/ ?, Q, g8 w#define G(x, y, z) (((x) & (z)) | ((y) & (~z)))
$ s# |/ h2 \5 |4 _/ O#define H(x, y, z) ((x) ^ (y) ^ (z)) - b) Q% L! g- A
#define I(x, y, z) ((y) ^ ((x) | (~z))) 9 |# G0 C3 |$ Y% Q" N4 i+ _$ K
; o: U; e) c( C/* ROTATE_LEFT rotates x left n bits. */ . r1 t. M( L( ~$ y' W& D
#define ROTATE_LEFT(x, n) (((x) << (n)) | ((x) >> (32-(n)))) ! ~. w( @- l: c/ V/ `2 h
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/* FF, GG, HH, and II transformations for rounds 1, 2, 3, and 4.
: h6 r- m9 M1 p; X) v2 iRotation is separate from addition to prevent recomputation. */ 1 w3 T5 p0 h9 n
#define FF(a, b, c, d, x, s, ac) { \ (a) += F ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ }
; O/ Q$ G. m5 c; u6 z( p#define GG(a, b, c, d, x, s, ac) { \ (a) += G ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ } ) ~( I3 `; n1 N
#define HH(a, b, c, d, x, s, ac) { \ (a) += H ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ } 2 {6 z/ u' `: x0 C% Z4 g6 j
#define II(a, b, c, d, x, s, ac) { \ (a) += I ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ }
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: L* g/ Z# y0 q/ J/* MD5 initialization. Begins an MD5 operation, writing a new context. */ - P! v2 n! d; J- t' m) N
void MD5Init (context) - t4 z+ w6 W, x! Q1 L) A
MD5_CTX *context; /* context */
c7 m1 |' {9 ]$ {- p- A& }{ context->count[0] = context->count[1] = 0; /* Load magic initialization constants.
) O3 y3 Y) c# w) E) f) B*/ context->state[0] = 0x67452301; context->state[1] = 0xefcdab89; context->state[2] = 0x98badcfe; context->state[3] = 0x10325476; ' [4 T/ Z4 s% G) r" V
}
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) W* t) K s `: k+ D3 z$ Z/* MD5 block update operation. Continues an MD5 message-digest operation, processing another message block, and updating the context. */
8 P7 Q# i3 Z. hvoid MD5Update (context, input, inputLen) - N) J: S4 V3 n% D
MD5_CTX *context; /* context */ + Q- O8 ~7 J( y8 c. w
unsigned char *input; /* input block */ 0 J3 R/ a2 L+ i
unsigned int inputLen; /* length of input block */ 3 K6 {5 ]/ A" v) V& r" H
{ unsigned int i, index, partLen;
1 ^% _* N; x/ t3 M1 j, ?; } /* Compute number of bytes mod 64 */ index = (unsigned int)((context->count[0] >> 3) & 0x3F); / a& N" f3 Q7 ]3 `; d+ R) y
/* Update number of bits */ if ((context->count[0] += ((UINT4)inputLen << 3)) & |
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