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#include "global.h"
3 `5 F; } g7 L2 L" B#include "md5.h" 9 Z! w9 C4 a5 A1 c2 G
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/* Constants for MD5Transform routine. */ # x5 a* @! V5 q9 R/ h: A& a
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/ I" k# p, [5 z$ W. i1 w" S. |#define S11 7
, M: L3 y1 G" S/ H' \3 i#define S12 12
6 @: u+ f# Z! g+ f( o#define S13 17
7 y) T3 M6 F( n3 a. w1 r, x#define S14 22
/ S* K" }$ m. r+ d$ ?#define S21 5
% c7 s6 K+ Y0 F5 V( _9 D8 x" l/ S#define S22 9
' g" p+ X" X6 u, W#define S23 14
6 M, }) m( H# F0 v4 `! D5 |; y#define S24 20 / ~: y; t& o# D9 Y* H/ T2 |7 [! ?
#define S31 4
% e: J: D# w' D7 D8 a" D( z) E- J#define S32 11
: z# X7 n/ A* k7 C#define S33 16
9 ^4 ]; T0 }. A4 y#define S34 23
. T: c6 ~2 Q# r& m/ R _#define S41 6
. X+ d3 ]& V, V#define S42 10 , O5 w! [1 j7 q0 @0 J
#define S43 15
) ~2 v$ e5 f" H; p9 v; W; z#define S44 21
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! ]) T- R! f7 S+ {9 x' f& Z/ Cstatic void MD5Transform PROTO_LIST ((UINT4 [4], unsigned char [64])); / _' L2 D: T7 [ R$ V9 m
static void Encode PROTO_LIST ((unsigned char *, UINT4 *, unsigned int));
2 Z( g" a/ l1 e1 G8 l5 C9 astatic void Decode PROTO_LIST ((UINT4 *, unsigned char *, unsigned int));
" z& {" E9 R \5 l j2 Sstatic void MD5_memcpy PROTO_LIST ((POINTER, POINTER, unsigned int)); * N' T8 C! C3 X/ R: a
static void MD5_memset PROTO_LIST ((POINTER, int, unsigned int)); : r! U5 s' {& ~5 t% g7 g4 I
X6 ]+ F* S3 z( [static unsigned char PADDING[64] = { 0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
' G% A& b/ Z' N% p};
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' G+ K L4 z3 z+ k+ X2 E: K( R6 s/* F, G, H and I are basic MD5 functions. */ 1 Q+ |, m0 E: G O
#define F(x, y, z) (((x) & (y)) | ((~x) & (z)))
& d/ V3 j" R& z& \2 r' a; i#define G(x, y, z) (((x) & (z)) | ((y) & (~z))) " ?$ d8 B) n' h! {2 t7 w4 j
#define H(x, y, z) ((x) ^ (y) ^ (z)) & r3 B% r9 w' o' }2 _" N% X- |: q
#define I(x, y, z) ((y) ^ ((x) | (~z)))
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/* ROTATE_LEFT rotates x left n bits. */ 1 @9 Q' r. [- f0 H
#define ROTATE_LEFT(x, n) (((x) << (n)) | ((x) >> (32-(n)))) . H) Y9 k0 w1 k2 x! y2 _
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/* FF, GG, HH, and II transformations for rounds 1, 2, 3, and 4. % {) b0 b1 @) d
Rotation is separate from addition to prevent recomputation. */ ' \" R9 C! @1 F, U% }3 L3 k
#define FF(a, b, c, d, x, s, ac) { \ (a) += F ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ }
) `8 N8 u: `2 F! F#define GG(a, b, c, d, x, s, ac) { \ (a) += G ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ } : T4 i) N% U! l- o- Y9 E
#define HH(a, b, c, d, x, s, ac) { \ (a) += H ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ }
* o8 T) D5 U( t1 j( r#define II(a, b, c, d, x, s, ac) { \ (a) += I ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ } $ Z8 A R) w, Q; C! T
& I$ q2 Y: q) b* O1 Z8 ^+ j& L/* MD5 initialization. Begins an MD5 operation, writing a new context. */
1 g6 O- X: X, J& i* d; fvoid MD5Init (context)
1 ^% ^) l7 v9 c) E2 \0 OMD5_CTX *context; /* context */
- j$ |+ m a6 y{ context->count[0] = context->count[1] = 0; /* Load magic initialization constants. , U) a9 B% _2 h: N
*/ context->state[0] = 0x67452301; context->state[1] = 0xefcdab89; context->state[2] = 0x98badcfe; context->state[3] = 0x10325476;
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/* MD5 block update operation. Continues an MD5 message-digest operation, processing another message block, and updating the context. */
* x$ @! J z5 ]8 Nvoid MD5Update (context, input, inputLen) + f- x" _4 G! ~% `$ ^$ G" w- d
MD5_CTX *context; /* context */
# p) T2 s" _ l1 f: iunsigned char *input; /* input block */ 7 }" Q: e" s0 K+ p3 t
unsigned int inputLen; /* length of input block */ ( i# X& w) V4 p' T/ c: j8 Y+ }
{ unsigned int i, index, partLen;
1 E$ P: o8 I' N7 c9 C D /* Compute number of bytes mod 64 */ index = (unsigned int)((context->count[0] >> 3) & 0x3F); $ W) V M: V5 O+ n5 C
/* Update number of bits */ if ((context->count[0] += ((UINT4)inputLen << 3)) & |
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