|
|
#include "global.h" ! D7 S- K# Y. Z6 e8 w" k' c
#include "md5.h"
: v) a9 w0 N+ }7 X: v0 H1 c 1 S) B( E2 ]$ F6 _3 H" c( w8 v( m
/* Constants for MD5Transform routine. */
& g! `5 j4 G' B* l* i* z/ ?! Q ! J4 U7 d9 L+ b' ]; j5 K
& e, I9 m$ }2 o. r& V
#define S11 7 # w) o% u; `8 v5 o+ v& l
#define S12 12
1 {, M: s& b2 [# B5 M* d#define S13 17
* @9 C5 l' s' k1 ~' T" P m#define S14 22 2 h M. W- `( X: H; X
#define S21 5 8 D2 E0 F4 [2 H1 a9 O; q/ V* [
#define S22 9
, k: H8 D: Q5 _8 a% ]4 d7 b$ S4 g+ K( S#define S23 14
2 C; ~0 G- B( c# {4 w% A5 K, @#define S24 20 6 z H9 v0 a; j7 R) f" P
#define S31 4
$ V9 u$ p' t' \! @- e- W#define S32 11 , K! ~( e0 W8 z1 E5 c
#define S33 16
1 a# l. n: z4 E: }" z$ [#define S34 23 % F- Q. @8 a; \3 l' f
#define S41 6
7 D4 {! Z$ d+ A. b#define S42 10
& w4 ~; J/ h2 [1 G#define S43 15 2 w0 H9 a- ]" B
#define S44 21
' G: E) R* H$ X6 D( }4 g: K : j9 U f- {, L7 s1 d. k
static void MD5Transform PROTO_LIST ((UINT4 [4], unsigned char [64])); 7 m4 Q# _. r% \# B! P
static void Encode PROTO_LIST ((unsigned char *, UINT4 *, unsigned int)); $ k/ R n: I8 G' I
static void Decode PROTO_LIST ((UINT4 *, unsigned char *, unsigned int)); 4 @; Q4 z" E) C4 y* J O$ T$ h
static void MD5_memcpy PROTO_LIST ((POINTER, POINTER, unsigned int)); 2 P. u! L& T2 h# O' X$ g5 b; s
static void MD5_memset PROTO_LIST ((POINTER, int, unsigned int));
% k# [1 s) M! V) R
8 A: g' \' k/ w e8 istatic unsigned char PADDING[64] = { 0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
4 H* ]$ B7 t5 M$ C7 O0 Y9 M};
) E* C4 W' Q" G! ^
, e" D2 p9 X Y; g2 }' R$ C* c/* F, G, H and I are basic MD5 functions. */ ! \+ Z$ K i) X( |2 \3 F
#define F(x, y, z) (((x) & (y)) | ((~x) & (z)))
u+ k# F" N/ _1 z#define G(x, y, z) (((x) & (z)) | ((y) & (~z))) 1 W7 i$ }5 M" |: ?$ ~
#define H(x, y, z) ((x) ^ (y) ^ (z))
, R8 R% k/ Z5 X#define I(x, y, z) ((y) ^ ((x) | (~z))) ' R) i5 F2 [. ]9 y# x
8 f B5 d0 i' S& r' w
/* ROTATE_LEFT rotates x left n bits. */
@0 v% s" \: }7 M( C#define ROTATE_LEFT(x, n) (((x) << (n)) | ((x) >> (32-(n))))
* }2 j; W' r2 B1 _6 H0 H
9 B7 g3 T" i5 {; B% R0 J! ?/* FF, GG, HH, and II transformations for rounds 1, 2, 3, and 4. 7 A% S' h' ? j F9 [, ^
Rotation is separate from addition to prevent recomputation. */
9 ]; n6 D9 l0 B3 D0 [#define FF(a, b, c, d, x, s, ac) { \ (a) += F ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ }
8 n$ Z8 U; `' P: z* y#define GG(a, b, c, d, x, s, ac) { \ (a) += G ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ }
% W; D( p" v2 }6 K5 k#define HH(a, b, c, d, x, s, ac) { \ (a) += H ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ } : |+ O4 ^' C4 M5 _5 W7 z7 k
#define II(a, b, c, d, x, s, ac) { \ (a) += I ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ } 1 B3 h. g3 w$ I% c3 N! I* |5 D
4 j/ E/ R$ x( o* l6 B/* MD5 initialization. Begins an MD5 operation, writing a new context. */ ' Z. z5 w1 J# G% n% r0 ~3 b, R
void MD5Init (context) ( ` l! g- b7 C' [
MD5_CTX *context; /* context */ , b- [8 p7 P7 G, u+ R. z0 _; Q
{ context->count[0] = context->count[1] = 0; /* Load magic initialization constants.
) n- D5 M9 Y2 v*/ context->state[0] = 0x67452301; context->state[1] = 0xefcdab89; context->state[2] = 0x98badcfe; context->state[3] = 0x10325476;
. `& o& g' S1 Q6 j v}
/ d# @5 N2 F. k; b- B
6 A) M7 ^& I( \. o1 G/ ]/* MD5 block update operation. Continues an MD5 message-digest operation, processing another message block, and updating the context. */ ; [. T: K: s# U& F0 {. d) ?
void MD5Update (context, input, inputLen)
& i) ` j. N' a: ^$ a2 aMD5_CTX *context; /* context */
- C$ ^3 m+ F8 Zunsigned char *input; /* input block */
1 ^) ?6 X2 v4 o" s( munsigned int inputLen; /* length of input block */
: o6 T7 a/ h5 \{ unsigned int i, index, partLen; + O5 B; p' J( `/ Y- }. x! H
/* Compute number of bytes mod 64 */ index = (unsigned int)((context->count[0] >> 3) & 0x3F);
! n/ L# q0 C- D, K C: k /* Update number of bits */ if ((context->count[0] += ((UINT4)inputLen << 3)) & |
|