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#include "global.h"
" i0 V/ R+ k" o0 B) J( a#include "md5.h" + A4 E8 c% E: V2 k- ]2 D( c/ a3 L& J
% N/ {" p7 W1 S) r8 A# h/* Constants for MD5Transform routine. */ 9 p, z! q4 a5 r! t- O7 y# I
( F% r9 u. s) V$ ?4 q' f+ X$ }
4 [- p& a+ c. F6 c: M#define S11 7 ' U. R& a& _5 B$ n
#define S12 12 1 b9 H9 g, v i7 F6 U
#define S13 17 9 E+ J9 n1 C/ b, ^+ {: k2 M
#define S14 22
% @" U$ U4 H& Q6 w7 ~#define S21 5
% z* ^) p7 G- E# c#define S22 9
; {: ^2 j, b, i- ~#define S23 14 . R: D6 Y5 \6 [5 z% R4 R
#define S24 20
9 ~7 h! Q0 h E( O( Z#define S31 4 6 E5 A0 ]7 \) l) `2 b( ?: ]0 @
#define S32 11
1 Z3 S. b( X$ s6 D2 }7 Z#define S33 16
n$ w/ P$ p: }! d6 R* b% q#define S34 23 0 X* p$ H1 `0 l5 ?) ?
#define S41 6 4 D" a5 r/ [$ [2 {( j
#define S42 10
: l5 y2 D8 J4 P. }2 A6 w, d#define S43 15 * T; R7 |$ t4 d. D9 q+ z& X
#define S44 21 " P" ^7 M. ]8 t$ z# v
$ f- M; B c! V& U
static void MD5Transform PROTO_LIST ((UINT4 [4], unsigned char [64])); - s; T# `) Y7 r
static void Encode PROTO_LIST ((unsigned char *, UINT4 *, unsigned int)); * a+ B0 n3 c+ U! L$ m
static void Decode PROTO_LIST ((UINT4 *, unsigned char *, unsigned int));
7 B2 \" r) K5 S4 h5 _static void MD5_memcpy PROTO_LIST ((POINTER, POINTER, unsigned int)); " y9 M* U; i: I. c
static void MD5_memset PROTO_LIST ((POINTER, int, unsigned int)); , z3 D4 {1 G& i% g. p
) K% S5 b5 ]$ m% t \& [static unsigned char PADDING[64] = { 0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ( Z& A) {! V3 u; F- P6 Q% D
}; & L9 K1 ?% L, M' N& m% `
8 l9 y* k- r: L+ t1 O/* F, G, H and I are basic MD5 functions. */ 8 B' V, Y. P! a8 a6 J/ `
#define F(x, y, z) (((x) & (y)) | ((~x) & (z))) ' j1 D% {7 z/ o( b5 D
#define G(x, y, z) (((x) & (z)) | ((y) & (~z))) ( y `- ]/ k* I- J! H* [/ F
#define H(x, y, z) ((x) ^ (y) ^ (z))
8 {0 R/ j- W6 O0 t* n+ Q#define I(x, y, z) ((y) ^ ((x) | (~z)))
, p7 q: {# v; [/ z0 [4 @% O5 o $ v7 E$ m, m* B8 T8 s8 v( I) E; C
/* ROTATE_LEFT rotates x left n bits. */
3 _3 v2 } ]" z- a# j#define ROTATE_LEFT(x, n) (((x) << (n)) | ((x) >> (32-(n))))
4 M4 s& @, `9 ~& Y5 d
4 k- B7 ?4 V; l& x8 M/ R! p* x/* FF, GG, HH, and II transformations for rounds 1, 2, 3, and 4.
+ U. S7 I8 o' P5 p; K- XRotation is separate from addition to prevent recomputation. */ , e- h: @+ |. [ j9 E
#define FF(a, b, c, d, x, s, ac) { \ (a) += F ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ } r+ b& i' `+ g( s- j5 f- w; C
#define GG(a, b, c, d, x, s, ac) { \ (a) += G ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ } ; k) U0 b# d& `
#define HH(a, b, c, d, x, s, ac) { \ (a) += H ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ } ! }( D2 R- K; y/ h. X7 ^0 R
#define II(a, b, c, d, x, s, ac) { \ (a) += I ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ } 0 _2 y, @! w. a2 i1 a
% R' V/ C, T' D8 t: g
/* MD5 initialization. Begins an MD5 operation, writing a new context. */
; M$ W2 n! f, a* d; C$ o2 P4 p \void MD5Init (context) , n0 r8 D5 m, N6 w
MD5_CTX *context; /* context */ 3 {( r$ w( y. B- {( D) q
{ context->count[0] = context->count[1] = 0; /* Load magic initialization constants. * V4 Z0 P' b- i0 q4 _
*/ context->state[0] = 0x67452301; context->state[1] = 0xefcdab89; context->state[2] = 0x98badcfe; context->state[3] = 0x10325476; ( ^/ W/ ~4 y @* E* e( N1 |1 u
}
' L6 e0 C& `1 T; `+ ?
: N7 ~! \' j$ q! z2 A2 K/* MD5 block update operation. Continues an MD5 message-digest operation, processing another message block, and updating the context. */
0 X! r( z* r2 _7 B0 @void MD5Update (context, input, inputLen)
; \1 I w2 R1 ^+ \# t z; [MD5_CTX *context; /* context */ . m" ~. a3 E* h; C" l
unsigned char *input; /* input block */
1 V) i+ j5 c4 l6 ?6 {% U$ munsigned int inputLen; /* length of input block */ " [: p% D2 e. n4 B
{ unsigned int i, index, partLen;
* q; ~1 o8 b+ ]# R S5 ^ /* Compute number of bytes mod 64 */ index = (unsigned int)((context->count[0] >> 3) & 0x3F); ' w7 B' {1 x A/ x3 q! p! ^
/* Update number of bits */ if ((context->count[0] += ((UINT4)inputLen << 3)) & |
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