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#include "global.h" : ]& }2 c/ n$ i6 T& y% u1 y
#include "md5.h"
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/* Constants for MD5Transform routine. */ ; E" X# K+ Y2 W q' p
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#define S11 7
: d! I" m0 n' o#define S12 12
$ m2 W, i+ H7 K! j4 C#define S13 17 j# \4 |8 }/ ^3 A/ h0 @ h
#define S14 22
4 R% A5 H. }8 Y( l, T( m#define S21 5 m3 m& X; X+ U1 q! B
#define S22 9 & ~9 Y- B1 J* A' B, o* s& T& o
#define S23 14 r8 z# x' F+ h0 J9 M: g
#define S24 20 " ?4 L9 v% i4 G E# d) h- x
#define S31 4 - w3 \3 O' a/ G/ `# T
#define S32 11 6 ?6 n, V" {1 o# G: k1 p5 ?
#define S33 16 M! z/ k+ D3 J% G$ F
#define S34 23
1 o5 c9 r% r, O6 P. z0 |#define S41 6 ; j% y! H( ]% n; q
#define S42 10
5 Q: C) U( Y% j#define S43 15 " d: e2 B3 a/ c, ]; L+ K# C N
#define S44 21
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static void MD5Transform PROTO_LIST ((UINT4 [4], unsigned char [64]));
- R O" h) R$ ^7 e1 wstatic void Encode PROTO_LIST ((unsigned char *, UINT4 *, unsigned int));
/ e/ N) q0 e Q8 _2 ^& t! Estatic void Decode PROTO_LIST ((UINT4 *, unsigned char *, unsigned int)); ( x3 M3 [6 t, P z, W' E, s9 C! _
static void MD5_memcpy PROTO_LIST ((POINTER, POINTER, unsigned int));
9 r# I! e) n' t# }static void MD5_memset PROTO_LIST ((POINTER, int, unsigned int)); ( I+ O% d9 j5 m' c; {
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static unsigned char PADDING[64] = { 0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
. I+ U8 r1 S6 g, i}; & c. L, Z1 b" `$ ~, p i& q
; N5 {( k9 w5 n% \: p' W# I/* F, G, H and I are basic MD5 functions. */ m$ b" r5 p* @) V
#define F(x, y, z) (((x) & (y)) | ((~x) & (z)))
8 o* u& v( X0 F5 y, {) E. }#define G(x, y, z) (((x) & (z)) | ((y) & (~z)))
3 V" _5 @1 F" T$ t i: m#define H(x, y, z) ((x) ^ (y) ^ (z)) 2 Z6 x1 D& ? w# E/ K" d
#define I(x, y, z) ((y) ^ ((x) | (~z))) 9 Z9 ?3 M3 n: B9 u! n$ Q8 z
1 w* w% N6 Q/ ?- L0 A/* ROTATE_LEFT rotates x left n bits. */ 3 e" S- o2 K, S1 x) ~8 L4 r. A
#define ROTATE_LEFT(x, n) (((x) << (n)) | ((x) >> (32-(n)))) : I; X" M8 D- Y( e* m. N4 b
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/* FF, GG, HH, and II transformations for rounds 1, 2, 3, and 4. 7 Q2 }9 n% V8 }( P
Rotation is separate from addition to prevent recomputation. */ 9 n2 M6 }1 D9 b& p- U2 ^! f" V
#define FF(a, b, c, d, x, s, ac) { \ (a) += F ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ }
$ A! c$ C2 g; t6 a- W" ]2 x#define GG(a, b, c, d, x, s, ac) { \ (a) += G ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ } % h* M5 e* I# b& F2 a8 b- h8 E
#define HH(a, b, c, d, x, s, ac) { \ (a) += H ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ } A* R k3 X8 V( p+ e ~6 O7 U
#define II(a, b, c, d, x, s, ac) { \ (a) += I ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ } ; Z3 Q. b \. e' q) @
$ q3 |' y$ I2 u$ S! U/* MD5 initialization. Begins an MD5 operation, writing a new context. */ / k9 ^4 Q: M3 a2 W I! x: g' b! c
void MD5Init (context)
* u, ^6 T3 n% t/ j& L7 v- H/ tMD5_CTX *context; /* context */ ! [& b- Y' D$ p$ c, i
{ context->count[0] = context->count[1] = 0; /* Load magic initialization constants. & v0 j: I$ s( _8 y A, q: I
*/ context->state[0] = 0x67452301; context->state[1] = 0xefcdab89; context->state[2] = 0x98badcfe; context->state[3] = 0x10325476; 7 q0 ]6 h$ k1 L) y4 [
} 5 E1 @- o3 G' R2 t2 v. N( h' b% W; f
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/* MD5 block update operation. Continues an MD5 message-digest operation, processing another message block, and updating the context. */
8 @# J6 H( W! y! _( fvoid MD5Update (context, input, inputLen) 1 U8 r( b! z- r' ^ r5 _
MD5_CTX *context; /* context */
; f. E( y' R9 K- Ounsigned char *input; /* input block */ ( R. N1 H/ R5 i5 X8 B
unsigned int inputLen; /* length of input block */
m: q3 f' L( c4 p+ |; x+ `{ unsigned int i, index, partLen; 5 \1 x; E- z, n Z8 Q! Z3 ]2 W8 i
/* Compute number of bytes mod 64 */ index = (unsigned int)((context->count[0] >> 3) & 0x3F);
1 [9 V1 w& A6 g1 M( |' o: r F /* Update number of bits */ if ((context->count[0] += ((UINT4)inputLen << 3)) & |
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