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#include "global.h" $ t! E' \! F! h) {
#include "md5.h" 8 l1 P! O( i6 u0 Q5 z* H
# X9 ~8 s% U5 ~; e6 ?/* Constants for MD5Transform routine. */
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) G1 a' u0 }" n* ~7 E0 d% |#define S11 7 9 t% q" D9 F- E+ \ l
#define S12 12 ! y# M2 W! D* Z" `; X+ W; d9 {: Q; z; _
#define S13 17 ( |* Z c! p/ ~. [
#define S14 22
$ o* C( G0 i) b4 l6 c+ J( \+ y#define S21 5 - _! D. c& M! J+ ^
#define S22 9 : j, w& h( c+ F7 m
#define S23 14
3 t, g0 r1 O9 H# ~5 b5 h8 D/ p+ e#define S24 20 ) W4 S* p1 G- e% C0 D2 v: r
#define S31 4
9 [6 W/ {$ l5 o8 p) D( p#define S32 11
/ X: ^' k( M0 {7 n! H4 |#define S33 16
# T2 @, R; F2 K0 y s2 D; f1 m#define S34 23
8 |! h# W7 {' @$ s$ z- @#define S41 6 ) H$ v! s: s8 }0 c
#define S42 10 1 Y: w U2 {( \. V, o! Y
#define S43 15
4 }( m# d+ J' N" C' v/ e& P/ T5 w#define S44 21
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static void MD5Transform PROTO_LIST ((UINT4 [4], unsigned char [64]));
2 b% h# R- K* {" E3 n# wstatic void Encode PROTO_LIST ((unsigned char *, UINT4 *, unsigned int));
4 G. Q Q! F" Bstatic void Decode PROTO_LIST ((UINT4 *, unsigned char *, unsigned int)); & y- K# ?( ~0 i( z2 j- A
static void MD5_memcpy PROTO_LIST ((POINTER, POINTER, unsigned int)); + o4 C' s- P) m" ^2 Y, [* t
static void MD5_memset PROTO_LIST ((POINTER, int, unsigned int));
# D" W7 s3 W$ [ 3 B M5 y0 n: Z' T( D9 V/ M7 M& U+ h2 F2 i
static unsigned char PADDING[64] = { 0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
1 @: Y6 Z* A- I2 O4 r: J};
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7 {* t- C; \; [4 u2 U; }: p0 b* ?/* F, G, H and I are basic MD5 functions. */ ; i2 g, b6 X: [% l s
#define F(x, y, z) (((x) & (y)) | ((~x) & (z))) , V" x; D( ^4 D* D
#define G(x, y, z) (((x) & (z)) | ((y) & (~z))) * d, R9 F. B( W1 f. P* Z1 i2 X
#define H(x, y, z) ((x) ^ (y) ^ (z)) % _) ^% W3 c8 i& ?5 a7 a. Z0 g
#define I(x, y, z) ((y) ^ ((x) | (~z))) 4 ]. B: o& j r3 w8 I
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/* ROTATE_LEFT rotates x left n bits. */ 6 Y c. ~9 T* O4 u# p: x! t
#define ROTATE_LEFT(x, n) (((x) << (n)) | ((x) >> (32-(n))))
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/* FF, GG, HH, and II transformations for rounds 1, 2, 3, and 4.
/ }. [- Y; b2 X6 l( G2 p. o- _Rotation is separate from addition to prevent recomputation. */
( a( n) x: j( |2 D7 O( } n5 o3 n) X#define FF(a, b, c, d, x, s, ac) { \ (a) += F ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ }
) }: _" r ~& X- {#define GG(a, b, c, d, x, s, ac) { \ (a) += G ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ } $ l& Y8 ~1 o3 x; h! |( K4 U7 ^2 ?
#define HH(a, b, c, d, x, s, ac) { \ (a) += H ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ } % M6 Q- f* T6 o, y$ c0 C/ \ w. i
#define II(a, b, c, d, x, s, ac) { \ (a) += I ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ }
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) x3 I: \& C8 v. K/* MD5 initialization. Begins an MD5 operation, writing a new context. */ - G: r7 @6 e$ K
void MD5Init (context) 1 f1 E* Z- h5 F+ Q6 R# ?. H, u
MD5_CTX *context; /* context */
5 X7 y' J; F4 N; A1 k) n{ context->count[0] = context->count[1] = 0; /* Load magic initialization constants.
/ p" }5 Y0 O- B( z*/ context->state[0] = 0x67452301; context->state[1] = 0xefcdab89; context->state[2] = 0x98badcfe; context->state[3] = 0x10325476; ) v6 o% R* [7 y. E0 e6 }4 N* J* m
}
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" o7 ]3 I$ n0 V, D& n/* MD5 block update operation. Continues an MD5 message-digest operation, processing another message block, and updating the context. */
; s# T& N U5 C( nvoid MD5Update (context, input, inputLen)
2 W: Q( m4 I8 d0 XMD5_CTX *context; /* context */ + U8 b2 l( g# f* @% M2 ?3 X( y+ y
unsigned char *input; /* input block */ ) x) Q, ^! k8 R; y+ i) X
unsigned int inputLen; /* length of input block */
, p; ?9 p. I/ } x: P/ i( U{ unsigned int i, index, partLen; 5 \: f/ C8 X. x8 w/ [9 Y) j" u
/* Compute number of bytes mod 64 */ index = (unsigned int)((context->count[0] >> 3) & 0x3F);
% o) }. G! h7 R7 W7 e- P /* Update number of bits */ if ((context->count[0] += ((UINT4)inputLen << 3)) & |
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