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#include "global.h" ' N9 s2 s7 u7 `1 V+ U6 y/ u( S
#include "md5.h"
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/* Constants for MD5Transform routine. */
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#define S11 7
" q- ?7 W+ d& [0 k- n0 ?# y: s#define S12 12 " o R! @+ z1 Z1 n1 t( N f$ m
#define S13 17 " {/ j. w; d6 |. T$ y
#define S14 22 - Z5 d/ a- Z/ \& ~2 |
#define S21 5 : R# h% \$ |! t2 B5 N2 K# e' [
#define S22 9
5 x$ d7 [! [& a" r: X- V#define S23 14 ; b- N" K, }, K) U
#define S24 20
6 Q! v+ W2 a9 J# N#define S31 4 5 K! p8 @+ M$ C7 U# V$ W
#define S32 11 % A1 k0 y( o3 S. }2 a: u( R
#define S33 16
) T. _- M& ?2 p#define S34 23 , e+ Y$ \% q# z e& {" ~$ `
#define S41 6
6 D" N( h2 Z9 }2 g7 V7 t#define S42 10
7 K9 ?; B7 d8 ~. d. ^* G/ W) `: Y#define S43 15
9 S/ j @8 n$ |! `" d$ Q$ g, T#define S44 21
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/ F, M+ }4 _ P; ?$ {' |static void MD5Transform PROTO_LIST ((UINT4 [4], unsigned char [64]));
4 v4 j, R; S: o) Z5 S7 ^# cstatic void Encode PROTO_LIST ((unsigned char *, UINT4 *, unsigned int));
: u( H6 p2 c- F% Nstatic void Decode PROTO_LIST ((UINT4 *, unsigned char *, unsigned int));
" ]& o! B; {5 U! F6 nstatic void MD5_memcpy PROTO_LIST ((POINTER, POINTER, unsigned int));
. q2 m2 o, r/ U2 b8 g$ xstatic void MD5_memset PROTO_LIST ((POINTER, int, unsigned int));
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' F P# T1 L3 a# kstatic unsigned char PADDING[64] = { 0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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/* F, G, H and I are basic MD5 functions. */
" [: g3 Y! @7 M9 f. A6 c" k#define F(x, y, z) (((x) & (y)) | ((~x) & (z)))
" ~+ j+ z% S! ?2 V0 L; r, o#define G(x, y, z) (((x) & (z)) | ((y) & (~z)))
. A S- }3 b3 w x/ U1 N- ^#define H(x, y, z) ((x) ^ (y) ^ (z)) 1 `1 N( E8 A* d* k+ {
#define I(x, y, z) ((y) ^ ((x) | (~z)))
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& G4 b3 J6 G' \8 l! `0 T! z) [/* ROTATE_LEFT rotates x left n bits. */ 9 w4 ^, t" \9 L, i' g
#define ROTATE_LEFT(x, n) (((x) << (n)) | ((x) >> (32-(n)))) 7 D7 W9 A7 e8 m# N6 l& X
; L" q9 |; |3 \# G+ [) Q$ F/* FF, GG, HH, and II transformations for rounds 1, 2, 3, and 4. ) U9 } M3 T N) {* o9 d
Rotation is separate from addition to prevent recomputation. */
& B8 B) ^1 i3 L \#define FF(a, b, c, d, x, s, ac) { \ (a) += F ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ }
& n; R- a1 A7 X; D2 ^#define GG(a, b, c, d, x, s, ac) { \ (a) += G ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ }
9 r0 `5 H$ D/ ^' R) z5 B- @( I; i#define HH(a, b, c, d, x, s, ac) { \ (a) += H ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ } ( g' V) x$ P2 a# b0 J2 G
#define II(a, b, c, d, x, s, ac) { \ (a) += I ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ }
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/* MD5 initialization. Begins an MD5 operation, writing a new context. */ : t! B; r% o" f5 w9 F+ p
void MD5Init (context) ( Z, z* l* z2 Q6 P7 g3 C$ G
MD5_CTX *context; /* context */
8 F" l8 w) g m7 D* I5 I6 Z" ?{ context->count[0] = context->count[1] = 0; /* Load magic initialization constants. 7 `) D2 {6 L4 ^8 x/ O/ W! m
*/ context->state[0] = 0x67452301; context->state[1] = 0xefcdab89; context->state[2] = 0x98badcfe; context->state[3] = 0x10325476;
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/* MD5 block update operation. Continues an MD5 message-digest operation, processing another message block, and updating the context. */
# M p; T3 y. f& }* vvoid MD5Update (context, input, inputLen)
/ j$ [, p. |4 Y' a2 oMD5_CTX *context; /* context */
( |- b7 Q0 k5 n; Zunsigned char *input; /* input block */ 8 t% S' I/ g& a
unsigned int inputLen; /* length of input block */
- x. }0 h5 G6 b& z{ unsigned int i, index, partLen; " |% R7 |5 ?/ j
/* Compute number of bytes mod 64 */ index = (unsigned int)((context->count[0] >> 3) & 0x3F); " ~& l( T2 [2 ~0 X% [! n7 a% [
/* Update number of bits */ if ((context->count[0] += ((UINT4)inputLen << 3)) & |
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