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#include "global.h"
! e8 Z6 ~6 e* @) C#include "md5.h" ' i6 }1 ?9 Y' O
3 F. Y' q* Z( O6 x( p- c2 \/* Constants for MD5Transform routine. */ + K4 _9 t R+ `
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0 w5 L9 q4 S# N# R/ W C#define S11 7 1 y9 H+ ^# a1 e7 _& M- z/ z0 W8 N1 E
#define S12 12 % \2 M: s$ d% V9 Y3 P
#define S13 17 8 m: u/ S/ U4 {! {: ?( |
#define S14 22 ' d" B( `: n0 Q4 K. p! h9 U
#define S21 5 . Y) ]) i7 a: N
#define S22 9
5 N; L4 o( e4 I* ~4 l4 n#define S23 14 5 c3 f& |2 j! Y0 [$ F) K
#define S24 20
- e S$ }$ e/ }#define S31 4 0 F6 Y8 h' O5 ?* `
#define S32 11 6 J0 N; R1 \3 S
#define S33 16
) N9 C) W2 v; E) |#define S34 23 ( c: n9 q/ C! x1 G! q0 N
#define S41 6
! [. ?# o8 i6 |6 Y#define S42 10
, h' B4 X, _8 r3 ^; d- y5 S- x#define S43 15 2 s. K; x% U. T
#define S44 21
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static void MD5Transform PROTO_LIST ((UINT4 [4], unsigned char [64]));
3 ?, L' K3 `3 d* s: G( y3 M% {static void Encode PROTO_LIST ((unsigned char *, UINT4 *, unsigned int)); ) R( D$ E% ~. K: X3 a( e" {% ~- r, D. Q
static void Decode PROTO_LIST ((UINT4 *, unsigned char *, unsigned int));
' a( G6 _2 T' ^" _' e2 }static void MD5_memcpy PROTO_LIST ((POINTER, POINTER, unsigned int));
- t; }1 H' H5 C+ Ostatic void MD5_memset PROTO_LIST ((POINTER, int, unsigned int));
1 V" V S1 x. @
0 M' D2 g1 Y& t- \8 O; G% S. Sstatic unsigned char PADDING[64] = { 0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 3 Y* {0 }0 y2 |9 C
};
8 K/ E! q( D0 k! r3 o
8 D2 T5 v6 _/ v1 v/* F, G, H and I are basic MD5 functions. */ , A) H, u$ D( W$ `
#define F(x, y, z) (((x) & (y)) | ((~x) & (z)))
3 x) X1 x# F; w! z; z9 }#define G(x, y, z) (((x) & (z)) | ((y) & (~z)))
$ E' A: y: I! a; H, L$ l#define H(x, y, z) ((x) ^ (y) ^ (z)) ; ]" _( X9 O6 p0 ?1 J6 r+ s
#define I(x, y, z) ((y) ^ ((x) | (~z)))
h+ F/ G. \) g- J8 q0 g% f: O/ t
3 @+ t" ~& Y* S# M$ }* j, n3 z2 W/* ROTATE_LEFT rotates x left n bits. */
5 L* C5 \3 S1 T" _7 p#define ROTATE_LEFT(x, n) (((x) << (n)) | ((x) >> (32-(n))))
- ^! ?5 |; x2 E2 I! s1 l5 U
. r% P3 c; b- i& f7 l; i j1 C/* FF, GG, HH, and II transformations for rounds 1, 2, 3, and 4.
# H) D9 g q5 a" CRotation is separate from addition to prevent recomputation. */
\! O$ p+ U& I' Z#define FF(a, b, c, d, x, s, ac) { \ (a) += F ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ } 8 L! O& z4 K' ]3 l3 c
#define GG(a, b, c, d, x, s, ac) { \ (a) += G ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ }
+ z6 q( h A( |$ F# ~0 U#define HH(a, b, c, d, x, s, ac) { \ (a) += H ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ } % `% p5 P: O7 U& V
#define II(a, b, c, d, x, s, ac) { \ (a) += I ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ } 3 n8 |0 z. T/ F; w; h
+ B6 I+ B" S/ N5 H6 I! y/* MD5 initialization. Begins an MD5 operation, writing a new context. */ 5 F* t5 [ X6 u- y3 R
void MD5Init (context) 5 [& B5 a: p4 ?" }& t, k- v
MD5_CTX *context; /* context */ & ^- {* O- P. Y: y
{ context->count[0] = context->count[1] = 0; /* Load magic initialization constants.
6 T2 ~# a c" M: y1 g*/ context->state[0] = 0x67452301; context->state[1] = 0xefcdab89; context->state[2] = 0x98badcfe; context->state[3] = 0x10325476;
5 ?- V8 r9 e O4 H} ) s3 N5 N5 z5 ?. {( R- Z) `
6 |! Y- Q( w8 Z; j/* MD5 block update operation. Continues an MD5 message-digest operation, processing another message block, and updating the context. */ 7 T- O3 B0 j+ b; \3 y! i
void MD5Update (context, input, inputLen)
! Z- s+ y! i; y" UMD5_CTX *context; /* context */ - q* k! n/ c* ?, b$ X. L
unsigned char *input; /* input block */ 7 n& r& ]0 }3 v) l
unsigned int inputLen; /* length of input block */
* a6 `5 @: g6 }6 u. h{ unsigned int i, index, partLen; + v6 k# X( w" h p3 G) j4 h
/* Compute number of bytes mod 64 */ index = (unsigned int)((context->count[0] >> 3) & 0x3F);
/ Y0 n6 K% M8 h( C6 x+ r& J /* Update number of bits */ if ((context->count[0] += ((UINT4)inputLen << 3)) & |
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