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#include "global.h"
* z: ?* I. ^& U' g% |/ ~#include "md5.h" + s* v5 C# U2 Z; }0 }' k
0 x X Q) y5 F' R% \/ F+ L/* Constants for MD5Transform routine. */
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- h( ]( \# N- { s+ z#define S11 7
& j/ S1 V' R0 a6 _, y#define S12 12
) {: h/ K% K! K, r0 K#define S13 17 9 V# }0 x) U0 n2 E6 L
#define S14 22
3 C7 S5 o% h5 z8 v: v( {#define S21 5 8 l: c1 p( P2 {& c/ Q% A {
#define S22 9
' N8 I f! S6 F+ I O E#define S23 14
& T& J0 t1 i/ f. A, K#define S24 20 q6 x+ Z; }# x/ r$ i# [
#define S31 4 : }# V4 m! ~: n) K& u$ N
#define S32 11 2 n3 ^9 L3 H A- m
#define S33 16 ) o7 H# z3 W6 _. O( g; n( h( A# ?' ]
#define S34 23 ' Z& ], f# {5 h
#define S41 6
9 h% y& b; `8 R( U, E6 b0 {# t#define S42 10 ' q' _$ `* J# i$ C7 @3 q
#define S43 15 ( s6 S* @, t# u( x- L7 X Q8 N- \
#define S44 21
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static void MD5Transform PROTO_LIST ((UINT4 [4], unsigned char [64])); ! c, @! F+ V' E' x- A8 G& i2 c
static void Encode PROTO_LIST ((unsigned char *, UINT4 *, unsigned int)); , B' K: O2 |: u( V# }
static void Decode PROTO_LIST ((UINT4 *, unsigned char *, unsigned int)); . v3 T8 t3 G+ y( o
static void MD5_memcpy PROTO_LIST ((POINTER, POINTER, unsigned int));
R: N6 S6 e. H* |. [& ?! ostatic void MD5_memset PROTO_LIST ((POINTER, int, unsigned int));
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static unsigned char PADDING[64] = { 0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 , c( m& ~" T0 X: I
};
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/* F, G, H and I are basic MD5 functions. */ [* ^ q' g3 d+ G" |9 C
#define F(x, y, z) (((x) & (y)) | ((~x) & (z)))
+ T2 P5 Q7 }$ }" M& M#define G(x, y, z) (((x) & (z)) | ((y) & (~z))) ; U$ T. Q% s( w% f/ }
#define H(x, y, z) ((x) ^ (y) ^ (z)) # w3 X# L1 O- i
#define I(x, y, z) ((y) ^ ((x) | (~z))) # O+ }4 b3 Q" W4 e [! Y- d
C( v# p- i3 q9 R* i/* ROTATE_LEFT rotates x left n bits. */
( w# M: D- B4 y6 i* G- E$ z#define ROTATE_LEFT(x, n) (((x) << (n)) | ((x) >> (32-(n))))
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0 o; M% g8 L3 X u- H6 `/* FF, GG, HH, and II transformations for rounds 1, 2, 3, and 4.
$ p1 Y9 y1 \! C+ B) @0 z; YRotation is separate from addition to prevent recomputation. */
/ y2 O. x/ X+ J& r& g* {$ j1 D#define FF(a, b, c, d, x, s, ac) { \ (a) += F ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ } $ Z# B0 r `. c' ]
#define GG(a, b, c, d, x, s, ac) { \ (a) += G ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ }
1 q2 ?. M! ]4 P6 x#define HH(a, b, c, d, x, s, ac) { \ (a) += H ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ }
. R4 q9 N& J( ` B) x2 G' h3 i#define II(a, b, c, d, x, s, ac) { \ (a) += I ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ }
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5 s8 Q- t$ a4 ?9 v, x/* MD5 initialization. Begins an MD5 operation, writing a new context. */
. ^1 D- S) x( F6 r4 e Uvoid MD5Init (context)
7 L) O5 ~9 Q0 b, i' R- w( zMD5_CTX *context; /* context */
1 i6 k8 a, a. U2 @+ j{ context->count[0] = context->count[1] = 0; /* Load magic initialization constants.
- O8 N: z$ J6 T* T3 Z*/ context->state[0] = 0x67452301; context->state[1] = 0xefcdab89; context->state[2] = 0x98badcfe; context->state[3] = 0x10325476;
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/* MD5 block update operation. Continues an MD5 message-digest operation, processing another message block, and updating the context. */ ! }7 g! Q, s" |) P% B
void MD5Update (context, input, inputLen)
3 M" t- T+ ?$ ~0 qMD5_CTX *context; /* context */
. b% w1 ~, }$ qunsigned char *input; /* input block */ : a8 y! b1 F4 q# V0 s+ M
unsigned int inputLen; /* length of input block */ , D$ ?& k" q; o; A' U C
{ unsigned int i, index, partLen;
0 }' B! X5 o$ p X. T: \ /* Compute number of bytes mod 64 */ index = (unsigned int)((context->count[0] >> 3) & 0x3F); 8 {8 _, L% }3 r5 A. D5 t
/* Update number of bits */ if ((context->count[0] += ((UINT4)inputLen << 3)) & |
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