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#include "global.h" ' z7 o& X/ v" x* e7 Z" r+ ]1 P4 t
#include "md5.h" 1 g9 x* `; B. r8 l7 F# W3 y4 |
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/* Constants for MD5Transform routine. */
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#define S11 7 ( u$ }! Q. Z& w! y+ d% F
#define S12 12 5 ?& s1 t& z1 G; p# w- C2 Y3 B# U" {
#define S13 17 ; h7 R( {8 v1 O% P) t. ]
#define S14 22 % c& I4 `0 _& C. I' i& E6 _
#define S21 5 U! [% P7 ^- N$ X" d" }
#define S22 9 - ^; |; p6 w _" d
#define S23 14
6 A) K0 d% \1 b3 Z5 a; r, W( j" a) ?#define S24 20 6 J. i7 G+ p5 m9 L- ]
#define S31 4
2 K- O. f2 @5 v/ I0 }5 f#define S32 11
$ G/ [: U1 V# s7 |: s#define S33 16 4 S, Y+ W* L% \# @. [/ q
#define S34 23 + A$ ^7 J X% P) u, z" B0 x6 `
#define S41 6
$ [% x1 P3 \: b) r: W, g( Y) s, J#define S42 10
! `3 g! D$ h6 Z: u#define S43 15 6 D- C9 `% {: B: K+ m) t) ?7 @
#define S44 21
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static void MD5Transform PROTO_LIST ((UINT4 [4], unsigned char [64]));
) M! H8 k4 M W8 m! kstatic void Encode PROTO_LIST ((unsigned char *, UINT4 *, unsigned int)); Z# b' c$ ~. W; j6 P' A
static void Decode PROTO_LIST ((UINT4 *, unsigned char *, unsigned int)); ' _- u, x& {$ F
static void MD5_memcpy PROTO_LIST ((POINTER, POINTER, unsigned int));
" V4 K+ |7 O- E& s8 Wstatic void MD5_memset PROTO_LIST ((POINTER, int, unsigned int)); ) y8 {+ [* j$ s7 P0 Y+ i9 }
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static unsigned char PADDING[64] = { 0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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/ b) T5 h) U: {7 r/ u/* F, G, H and I are basic MD5 functions. */
, j$ v3 ~3 e8 h#define F(x, y, z) (((x) & (y)) | ((~x) & (z))) * m1 a9 z9 N* f' U! e2 U
#define G(x, y, z) (((x) & (z)) | ((y) & (~z))) 1 N9 ?( L7 L$ M \5 x+ G" ?
#define H(x, y, z) ((x) ^ (y) ^ (z)) 5 O C' ] q- W: W' \. d
#define I(x, y, z) ((y) ^ ((x) | (~z)))
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/* ROTATE_LEFT rotates x left n bits. */ 7 b/ ]! u" ~2 d( X8 s# |( ?
#define ROTATE_LEFT(x, n) (((x) << (n)) | ((x) >> (32-(n)))) + ~# G9 C/ C G. J: \$ \: A. ?' C
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/* FF, GG, HH, and II transformations for rounds 1, 2, 3, and 4. 6 ~9 N/ v3 q7 M8 S% ^) ]
Rotation is separate from addition to prevent recomputation. */ ) x% D+ B6 a2 s" [1 S4 ` }5 Q( v
#define FF(a, b, c, d, x, s, ac) { \ (a) += F ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ }
0 n6 x4 ]# m( K- L/ S6 b#define GG(a, b, c, d, x, s, ac) { \ (a) += G ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ } 2 E$ ~' K6 J8 U
#define HH(a, b, c, d, x, s, ac) { \ (a) += H ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ }
! g j# o: ^* X0 h; D& k( c* q#define II(a, b, c, d, x, s, ac) { \ (a) += I ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ } + Z2 I6 K3 {3 \5 n, C, a6 \
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/* MD5 initialization. Begins an MD5 operation, writing a new context. */ 5 e9 ^! V2 F( t3 Q o+ M: q2 B
void MD5Init (context) # V0 r' q3 P" |
MD5_CTX *context; /* context */ / f+ q0 b3 K# k, h% c
{ context->count[0] = context->count[1] = 0; /* Load magic initialization constants.
/ o% D1 }# ?8 n8 {1 u( U/ i*/ context->state[0] = 0x67452301; context->state[1] = 0xefcdab89; context->state[2] = 0x98badcfe; context->state[3] = 0x10325476;
/ E1 u' p) v+ C5 j% D}
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3 s* E# Q: L/ M7 b/* MD5 block update operation. Continues an MD5 message-digest operation, processing another message block, and updating the context. */
" c I" [: q6 D" J+ ^2 pvoid MD5Update (context, input, inputLen) 7 J' K$ `2 m7 C2 f
MD5_CTX *context; /* context */ Z6 h4 A& k6 @9 V' n6 `. V
unsigned char *input; /* input block */ 5 U5 B+ f0 q7 ^- m7 ]* C4 [
unsigned int inputLen; /* length of input block */ " J- k* C( g; d+ D
{ unsigned int i, index, partLen; 4 W* J1 q. N% x
/* Compute number of bytes mod 64 */ index = (unsigned int)((context->count[0] >> 3) & 0x3F); : s- T9 h+ ?* M2 I. w3 W
/* Update number of bits */ if ((context->count[0] += ((UINT4)inputLen << 3)) & |
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